Earlier today, or I suppose yesterday... Friday morning. Friday morning (exact days can be confusing when you work over night) I stopped by Walmart on the way home from work to pick up some cat food. A quick visit to the toy aisle and I picked up Power of the Primes Inferno. I was pretty happy for this as I wanted him, but also... man I like Inferno. I just really like Inferno. I can't say I have all of his toys, but I do got a good bit and always glad to get another. There's just something about a red fire truck I guess. It doesn't hurt that I can't think of an ugly Inferno toy. He usually comes out looking great. I guess the traditional Inferno look just translates well into toy form. You got a fire truck, who doesn't love a fire truck? The traditional can chest really works well making this big beefy guy. He's just hard to hate.
This Inferno is based on the Combiner Wars Hot Spot toy mold. Which works pretty well, though I keep thinking it would have made for a perfect Pyro update. Probably because of the design of fire truck. His combiner form makes for a good modern Guard City. Some have been sticking Protectobots on him to serve this purpose. Me? Well, I've discussed before how I'd utilize other combining figures not in use and I plan to do so. New Guard City if you will. It's not an exact update, but it's not really intended to be. Just a clever nod for those in the know.
robots/monsters/misadventure ハロウィン
Showing posts with label POTP. Show all posts
Showing posts with label POTP. Show all posts
Saturday, August 11, 2018
Monday, December 11, 2017
Power of the Primes Dreadwind
My wife gave me a Dreadwind the other day. I've been on a buying restriction until after Christmas as she doesn't want me to buy anything she might get me. Though finding recent Power of the Primes toys that I wanted, I guess she decided to give me one early to tide me over.
Dreadwind is a great toy. Like other POTP deluxes, he's a throwback to Combiner Wars toys. He can form both his modes as well as an arm for a combiner form.
Since Primemasters don't form heads for the bots, the way they interact is a bit different. A Primemaster in its shell homages Pretenders, but out of it's shell homages a Powermaster. POTP deluxes hand/foot bit doubles as a method for merging the Primemaster and the Transformer.
It looks a bit clunky, and basically gives the robot a beer gut. Though it isn't bad and is a neat way of using the hand/foot part (though I didn't mind the giant weird gun from CW). The part has a little dummy panel to cover the hole where you'd place your Primemasters to create a Primemaster mode. As I don't have any Primemasters yet, I substituted a Titanmaster to get an idea of how it works.
Of course the difference would be a neat rune looking bit giving the robot super powers and not a screaming face in it's chest crying for an end to this horrible life. The hand/foot bit can also be attached in vehicle mode, which on Dreadwind looks like one of those sound box things from G2. Which I don't hate.
So far I'm very pleased with my first experience with a Power of the Primes toy. I'm looking forward to getting more (after Christmas of course... or on... now I'm curious about what's in those packages under the tree) and enjoying the newest incarnation of my Transformers. My only gripe so far s that I wish a Primemaster could drive a larger toy like in Titans Return. Though I believe they can in the Legends and Leader figures. It's a nice combination of the gimmicks from the prior installments of the Prime Wars trilogy and so far looks like a good way to end it.
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